Lodge

Information
The lodge, originally a hunting lodge owned by Feyrith, was repurposed into the group's base following the dangers of pursuing Lord Aislin. Originally abandoned and full of dust and rats, it was cleaned up with the help of Aster and Eponine. The lodge serves as a temporary home for Cherry and Malakhai, following Kunlun's exposure to a contagious plague.

Teleportation
Each member of the group is equipped with an Angelian teleportation crystal made from runic mithril, which allows them to return to the base at any given point. The lodge serves as a secure return point, which can be teleported to from any location inside Kalon. However, the lodge's runic energy is limited, meaning if a user teleported to the lodge, they cannot leave the lodge outer grounds, or they will be returned to the exact point they teleported from. This means, if they were to use the crystal to teleport out of danger, they may be returned to the danger upon leaving the lodge perimeter. If the crystal is carried on a moving vessel, such as a ship or an airship, the user will be teleported back onto the vessel, rather than the locations it has traveled to, as the crystal's location was on a solid surface last. This also means a user should not teleport mid jump, as they will be returned to the air and not the safe surface aboard the vessel. The duration of a stay at the lodge is not limited before a user has to teleport back and their location can not be moved by outside means, as the crystal vanishes with the user.

Layout
Most rooms inside the lodge are accessible through more than one hallway, with the main hallway leading up- and downstairs respectively, though the basement remains currently locked. The study, which is located in the back of the lodge and only accessible through a secondary hallway, is off limits and Feyrith's personal space. The upper level consists of mainly bedrooms and bathrooms, designed for resting and privacy. Outside the main entrance is a barn for Sharik.

Forest
The lodge is located on a forest clearing and surrounded by thick and lush foliage, hiding it away from wanderers, with a lake in walking distance.

An unusual quartz can be found in the elven forest, which, when held up against light, appears to have faces in it. Legend says the contain the souls of blasphemers, held in prison until the day of their judgement, but in reality they are just weird crystals. A chemical imbalance inside the quartz causes certain spots inside to be darker, which may appear like faces when held in the right angle of light.

Rats
The lodge is inhabited by a mischief of rats, who are hanging around the lodge like pets, and sometimes help out with chores. Most rats are said to be good listeners.


 * Stanley: An unusually large rat and Feyrith's most trusted rodent. Very judgmental and easily disappointed. Can cook for some reason, but if left alone will throw some rats into the pot and feed them to you.
 * Primrose: A rebellious rat known to be a bit of a bitch.
 * Butterscotch: A rat with brown spots that Malakhai dubbed "Butterscotch". He does not know what it is actually called, but is likes the nickname. It tends to help out with medical chores.

Rules
''Seriously, you guys are staying here rent free. Follow a few damn rules. And any others I think up. Signed, Feyrith.''